[Author]
Author = Coffee Man
[Description]
Description = In all my exciment, I almost forgot the most important thing. We're stealing all these drugs but we have almost no protection when it comes to delivering them. Luckily for us, I overheard a military transmission about an Insurgent being taken somewhere with a Convoy following it. Get over there and grab that Insurgent for our use instead.
[Objectives]
Objectivescount = 12

Objectives[0]Type = Player_Start
Objectives[0]Culture = .
Objectives[0]positionX = 2190.742
Objectives[0]positionY = 4765.027
Objectives[0]positionZ = 41.38884
Objectives[0]Heading = 85.96539
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Clear
Objectives[0]SetTime = 18
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 1
Objectives[0]VehiclePopulation = 1
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 4
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 30
Objectives[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = 1
Objectives[0]PROP_HATS_TEXTURE = 0
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 1
Objectives[0]Weapon0 = Bat
Objectives[0]mission_ActorsCount = 0
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = 2179.133
Objectives[0]mission_Vehicles[0]positionY = 4768.675
Objectives[0]mission_Vehicles[0]positionZ = 40.83305
Objectives[0]mission_Vehicles[0]Heading = 169.2549
Objectives[0]mission_Vehicles[0]Name = Sultan
Objectives[0]mission_Vehicles[0]Model = sultan
Objectives[0]mission_Vehicles[0]PrimaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[0]SecondaryColor = ModshopBlack1
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 7
Objectives[0]mission_Props[0]Model = prop_contr_03b_ld
Objectives[0]mission_Props[0]PlaceOnGround = False
Objectives[0]mission_Props[0]FreesePosition = True
Objectives[0]mission_Props[0]positionX = 356.754
Objectives[0]mission_Props[0]positionY = 4438.6
Objectives[0]mission_Props[0]positionZ = 62.08374
Objectives[0]mission_Props[0]rotationX = 2.584201E-14
Objectives[0]mission_Props[0]rotationY = 5.298321E-08
Objectives[0]mission_Props[0]rotationZ = 97.07924
Objectives[0]mission_Props[1]Model = prop_boxpile_06b
Objectives[0]mission_Props[1]PlaceOnGround = False
Objectives[0]mission_Props[1]FreesePosition = True
Objectives[0]mission_Props[1]positionX = 350.7405
Objectives[0]mission_Props[1]positionY = 4441.737
Objectives[0]mission_Props[1]positionZ = 62.07551
Objectives[0]mission_Props[1]rotationX = 0
Objectives[0]mission_Props[1]rotationY = 0
Objectives[0]mission_Props[1]rotationZ = 32.5
Objectives[0]mission_Props[2]Model = prop_boxpile_06b
Objectives[0]mission_Props[2]PlaceOnGround = False
Objectives[0]mission_Props[2]FreesePosition = True
Objectives[0]mission_Props[2]positionX = 352.3918
Objectives[0]mission_Props[2]positionY = 4446.865
Objectives[0]mission_Props[2]positionZ = 61.88792
Objectives[0]mission_Props[2]rotationX = 0
Objectives[0]mission_Props[2]rotationY = 0
Objectives[0]mission_Props[2]rotationZ = 35
Objectives[0]mission_Props[3]Model = prop_boxpile_07a
Objectives[0]mission_Props[3]PlaceOnGround = False
Objectives[0]mission_Props[3]FreesePosition = True
Objectives[0]mission_Props[3]positionX = 359.888
Objectives[0]mission_Props[3]positionY = 4444.017
Objectives[0]mission_Props[3]positionZ = 61.87845
Objectives[0]mission_Props[3]rotationX = 0
Objectives[0]mission_Props[3]rotationY = 0
Objectives[0]mission_Props[3]rotationZ = 25
Objectives[0]mission_Props[4]Model = prop_boxpile_07d
Objectives[0]mission_Props[4]PlaceOnGround = False
Objectives[0]mission_Props[4]FreesePosition = True
Objectives[0]mission_Props[4]positionX = 355.567
Objectives[0]mission_Props[4]positionY = 4453.54
Objectives[0]mission_Props[4]positionZ = 61.78236
Objectives[0]mission_Props[4]rotationX = 0
Objectives[0]mission_Props[4]rotationY = 0
Objectives[0]mission_Props[4]rotationZ = 35
Objectives[0]mission_Props[5]Model = prop_boxpile_06b
Objectives[0]mission_Props[5]PlaceOnGround = False
Objectives[0]mission_Props[5]FreesePosition = True
Objectives[0]mission_Props[5]positionX = 350.3315
Objectives[0]mission_Props[5]positionY = 4451.928
Objectives[0]mission_Props[5]positionZ = 61.8198
Objectives[0]mission_Props[5]rotationX = 0
Objectives[0]mission_Props[5]rotationY = 0
Objectives[0]mission_Props[5]rotationZ = 45
Objectives[0]mission_Props[6]Model = prop_contr_03b_ld
Objectives[0]mission_Props[6]PlaceOnGround = False
Objectives[0]mission_Props[6]FreesePosition = True
Objectives[0]mission_Props[6]positionX = 351.7929
Objectives[0]mission_Props[6]positionY = 4434.811
Objectives[0]mission_Props[6]positionZ = 62.31075
Objectives[0]mission_Props[6]rotationX = -2.500003
Objectives[0]mission_Props[6]rotationY = 3.33823E-07
Objectives[0]mission_Props[6]rotationZ = -5.00001
Objectives[0]mission_Pickup_Props_Count = 7
Objectives[0]mission_Pickup_Props[0]Model = PICKUP_WEAPON_STICKYBOMB
Objectives[0]mission_Pickup_Props[0]Value = 10
Objectives[0]mission_Pickup_Props[0]positionX = 2190.669
Objectives[0]mission_Pickup_Props[0]positionY = 4765.006
Objectives[0]mission_Pickup_Props[0]positionZ = 40.88557
Objectives[0]mission_Pickup_Props[0]rotationX = 0
Objectives[0]mission_Pickup_Props[0]rotationY = 0
Objectives[0]mission_Pickup_Props[0]rotationZ = 85.96539
Objectives[0]mission_Pickup_Props[1]Model = PICKUP_WEAPON_APPISTOL
Objectives[0]mission_Pickup_Props[1]Value = 300
Objectives[0]mission_Pickup_Props[1]positionX = 2190.669
Objectives[0]mission_Pickup_Props[1]positionY = 4765.006
Objectives[0]mission_Pickup_Props[1]positionZ = 40.88557
Objectives[0]mission_Pickup_Props[1]rotationX = 0
Objectives[0]mission_Pickup_Props[1]rotationY = 0
Objectives[0]mission_Pickup_Props[1]rotationZ = 85.96539
Objectives[0]mission_Pickup_Props[2]Model = PICKUP_WEAPON_COMBATMG
Objectives[0]mission_Pickup_Props[2]Value = 600
Objectives[0]mission_Pickup_Props[2]positionX = 2190.669
Objectives[0]mission_Pickup_Props[2]positionY = 4765.006
Objectives[0]mission_Pickup_Props[2]positionZ = 40.88557
Objectives[0]mission_Pickup_Props[2]rotationX = 0
Objectives[0]mission_Pickup_Props[2]rotationY = 0
Objectives[0]mission_Pickup_Props[2]rotationZ = 85.96539
Objectives[0]mission_Pickup_Props[3]Model = PICKUP_WEAPON_SPECIALCARBINE
Objectives[0]mission_Pickup_Props[3]Value = 300
Objectives[0]mission_Pickup_Props[3]positionX = 2190.669
Objectives[0]mission_Pickup_Props[3]positionY = 4765.006
Objectives[0]mission_Pickup_Props[3]positionZ = 40.88557
Objectives[0]mission_Pickup_Props[3]rotationX = 0
Objectives[0]mission_Pickup_Props[3]rotationY = 0
Objectives[0]mission_Pickup_Props[3]rotationZ = 85.96539
Objectives[0]mission_Pickup_Props[4]Model = PICKUP_WEAPON_RPG
Objectives[0]mission_Pickup_Props[4]Value = 5
Objectives[0]mission_Pickup_Props[4]positionX = 2190.669
Objectives[0]mission_Pickup_Props[4]positionY = 4765.006
Objectives[0]mission_Pickup_Props[4]positionZ = 40.88557
Objectives[0]mission_Pickup_Props[4]rotationX = 0
Objectives[0]mission_Pickup_Props[4]rotationY = 0
Objectives[0]mission_Pickup_Props[4]rotationZ = 85.96539
Objectives[0]mission_Pickup_Props[5]Model = PICKUP_WEAPON_HEAVYSNIPER
Objectives[0]mission_Pickup_Props[5]Value = 18
Objectives[0]mission_Pickup_Props[5]positionX = 2190.669
Objectives[0]mission_Pickup_Props[5]positionY = 4765.006
Objectives[0]mission_Pickup_Props[5]positionZ = 40.88557
Objectives[0]mission_Pickup_Props[5]rotationX = 0
Objectives[0]mission_Pickup_Props[5]rotationY = 0
Objectives[0]mission_Pickup_Props[5]rotationZ = 85.96539
Objectives[0]mission_Pickup_Props[6]Model = PICKUP_ARMOUR_STANDARD
Objectives[0]mission_Pickup_Props[6]Value = 300
Objectives[0]mission_Pickup_Props[6]positionX = 2190.749
Objectives[0]mission_Pickup_Props[6]positionY = 4765.006
Objectives[0]mission_Pickup_Props[6]positionZ = 40.88778
Objectives[0]mission_Pickup_Props[6]rotationX = 0
Objectives[0]mission_Pickup_Props[6]rotationY = 0
Objectives[0]mission_Pickup_Props[6]rotationZ = 85.96539
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = 1550.839
Objectives[0]ObjectiveMessages[0]positionY = 4562.722
Objectives[0]ObjectiveMessages[0]positionZ = 49.39201
Objectives[0]ObjectiveMessages[0]Message = The insurgent is VERY resistant. Don't worry about blowing it up with explosives.
Objectives[0]ObjectiveMessages[0]Contact = CHAR_LESTER
Objectives[0]ObjectiveMessages[0]Sender = Lester
Objectives[0]ObjectiveMessages[0]Subject = 
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = False
Objectives[0]ObjectiveMessages[0]DelayTime = 0
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = True
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 150
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[1]Type = Mission_Settings_Objective
Objectives[1]positionX = -832.6677
Objectives[1]positionY = 162.7559
Objectives[1]positionZ = 67.70148
Objectives[1]MissionSettings_TimesOfDay = Current
Objectives[1]MissionSettings_Weather = Current
Objectives[1]MissionSettings_WantedLevel = Current
Objectives[1]MissionSettings_SetWantedLevelNow = Current
Objectives[1]MissionSettings_StartNightvision = False
Objectives[1]MissionSettings_StopNightvision = False
Objectives[1]MissionSettings_StartSeethrough = False
Objectives[1]MissionSettings_StopSeethrough = False
Objectives[1]MissionSettings_StartMusic = True
Objectives[1]MissionSettings_StopMusic = False
Objectives[1]MissionSettings_Music = MP_MC_START_HEIST_PREP_NEW
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Mission_Settings_Objective
Objectives[2]positionX = -835.7656
Objectives[2]positionY = 164.4278
Objectives[2]positionZ = 67.46073
Objectives[2]MissionSettings_TimesOfDay = Current
Objectives[2]MissionSettings_Weather = Current
Objectives[2]MissionSettings_WantedLevel = Current
Objectives[2]MissionSettings_SetWantedLevelNow = Current
Objectives[2]MissionSettings_StartNightvision = False
Objectives[2]MissionSettings_StopNightvision = False
Objectives[2]MissionSettings_StartSeethrough = False
Objectives[2]MissionSettings_StopSeethrough = False
Objectives[2]MissionSettings_StartMusic = True
Objectives[2]MissionSettings_StopMusic = False
Objectives[2]MissionSettings_Music = MP_MC_SUSPENSE_HPREP
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Go to the Convoy's Location.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 1
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 255
Objectives[3]IconColorA = 0
Objectives[3]positionX = 365.8477
Objectives[3]positionY = 4456.073
Objectives[3]positionZ = 61.92526
Objectives[3]Heading = 60.9654
Objectives[3]Diameter = 1
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 1.5
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 1
Objectives[3]mission_Vehicles[0]positionX = 86.89376
Objectives[3]mission_Vehicles[0]positionY = 4450.894
Objectives[3]mission_Vehicles[0]positionZ = 65.86604
Objectives[3]mission_Vehicles[0]Heading = 195.0517
Objectives[3]mission_Vehicles[0]Name = Insurgent Pick-Up
Objectives[3]mission_Vehicles[0]Model = insurgent
Objectives[3]mission_Vehicles[0]PrimaryColor = UtilSilver
Objectives[3]mission_Vehicles[0]SecondaryColor = UtilSilver
Objectives[3]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[3]mission_Vehicles[0]HasPearlescent = False
Objectives[3]mission_Vehicles[0]Livery = 0
Objectives[3]mission_Vehicles[0]DirtLevel = 0
Objectives[3]mission_Vehicles[0]LockedForPlayer = False
Objectives[3]mission_Vehicles[0]Locked = False
Objectives[3]mission_Vehicles[0]Alarm = False
Objectives[3]mission_Vehicles[0]HotWired = False
Objectives[3]mission_Vehicles[0]Invincible = True
Objectives[3]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[3]mission_Vehicles[0]Remove_After = 0
Objectives[3]mission_Vehicles[0]Survive_Number = 0
Objectives[3]mission_Vehicles[0]Failed_Text = 
Objectives[3]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[3]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 4
Objectives[3]mission_Vehicles[0]NeededForActorIndex[0] = 1
Objectives[3]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[3]mission_Vehicles[0]NeededForObjectivesCount = 2
Objectives[3]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 4
Objectives[3]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[3]mission_Vehicles[0]NeededForVehicleObjectiveNumber[1] = 11
Objectives[3]mission_Vehicles[0]NeededForVehicleIndex[1] = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Ambush the Convoy and steal the Insurgent.
Objectives[4]FaildText = 
Objectives[4]Type = Enter_Vehicle
Objectives[4]positionX = 745.0382
Objectives[4]positionY = 4253.354
Objectives[4]positionZ = 54.5971
Objectives[4]EnterVehicle_AsPassenger = False
Objectives[4]EnterVehicle_CanExit = True
Objectives[4]EnterVehicle_SetIsWanted = False
Objectives[4]EnterVehicle_SeatIndex = -1
Objectives[4]mission_ActorsCount = 18
Objectives[4]mission_Actors[0]SpawnInVehicle = True
Objectives[4]mission_Actors[0]SeatIndex = -1
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 0
Objectives[4]mission_Actors[0]positionX = 83.62567
Objectives[4]mission_Actors[0]positionY = 4452.85
Objectives[4]mission_Actors[0]positionZ = 65.06068
Objectives[4]mission_Actors[0]Heading = 204.6301
Objectives[4]mission_Actors[0]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[0]Relationship_Group = Enemy1
Objectives[4]mission_Actors[0]AddBlip = True
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = False
Objectives[4]mission_Actors[0]SetHealth = 300
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 30
Objectives[4]mission_Actors[0]Hearing_Range = 30
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = Pistol
Objectives[4]mission_Actors[0]Variation = Random
Objectives[4]mission_Actors[0]Task = 99
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Actors[0]Task_List_Count = 2
Objectives[4]mission_Actors[0]Task_Repeat = False
Objectives[4]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[4]mission_Actors[0]Task_List[0]PositionX = 782.7159
Objectives[4]mission_Actors[0]Task_List[0]PositionY = 4261.24
Objectives[4]mission_Actors[0]Task_List[0]PositionZ = 55.8485
Objectives[4]mission_Actors[0]Task_List[0]Speed = 1
Objectives[4]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[4]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[4]mission_Actors[0]Task_List[1]Type = Drive
Objectives[4]mission_Actors[0]Task_List[1]PositionX = 583.9802
Objectives[4]mission_Actors[0]Task_List[1]PositionY = 4241.854
Objectives[4]mission_Actors[0]Task_List[1]PositionZ = 53.28023
Objectives[4]mission_Actors[0]Task_List[1]Speed = 5
Objectives[4]mission_Actors[0]Task_List[1]StopBeforeVehicles = False
Objectives[4]mission_Actors[0]Task_List[1]StopBeforeActors = False
Objectives[4]mission_Actors[0]Task_List[1]AvoidVehicles = True
Objectives[4]mission_Actors[0]Task_List[1]AvoidEmptyVehicles = False
Objectives[4]mission_Actors[0]Task_List[1]AvoidActors = False
Objectives[4]mission_Actors[0]Task_List[1]AvoidObjects = True
Objectives[4]mission_Actors[0]Task_List[1]StopAtLights = False
Objectives[4]mission_Actors[0]Task_List[1]UseBlinkers = True
Objectives[4]mission_Actors[0]Task_List[1]AllowGoingWrongWay = True
Objectives[4]mission_Actors[0]Task_List[1]Reverse = False
Objectives[4]mission_Actors[0]Task_List[1]TakeShortestPath = True
Objectives[4]mission_Actors[0]Task_List[1]IgnoreRoads = False
Objectives[4]mission_Actors[0]Task_List[1]IgnoreAllPathing = False
Objectives[4]mission_Actors[0]Task_List[1]AvoidHighWays = False
Objectives[4]mission_Actors[1]SpawnInVehicle = True
Objectives[4]mission_Actors[1]SeatIndex = -1
Objectives[4]mission_Actors[1]Survive_Number = 0
Objectives[4]mission_Actors[1]Failed_Text = 
Objectives[4]mission_Actors[1]Remove_After = 0
Objectives[4]mission_Actors[1]positionX = 86.89376
Objectives[4]mission_Actors[1]positionY = 4450.894
Objectives[4]mission_Actors[1]positionZ = 65.86604
Objectives[4]mission_Actors[1]Heading = 195.0517
Objectives[4]mission_Actors[1]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[1]Relationship_Group = Enemy1
Objectives[4]mission_Actors[1]AddBlip = True
Objectives[4]mission_Actors[1]ShowCone = False
Objectives[4]mission_Actors[1]Invincible = False
Objectives[4]mission_Actors[1]SetHealth = 300
Objectives[4]mission_Actors[1]DieFromHeadShot = True
Objectives[4]mission_Actors[1]CanExitVehicle = True
Objectives[4]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[1]AlwaysFight = True
Objectives[4]mission_Actors[1]Seeing_Range = 30
Objectives[4]mission_Actors[1]Hearing_Range = 30
Objectives[4]mission_Actors[1]CombatMovement = Offensive
Objectives[4]mission_Actors[1]weapon = Pistol
Objectives[4]mission_Actors[1]Variation = Random
Objectives[4]mission_Actors[1]Task = 99
Objectives[4]mission_Actors[1]Task_Guard_Range = 5
Objectives[4]mission_Actors[1]Task_Stay_In_Range = True
Objectives[4]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[1]Task_Scenario = NONE
Objectives[4]mission_Actors[1]Task_List_Count = 2
Objectives[4]mission_Actors[1]Task_Repeat = False
Objectives[4]mission_Actors[1]Task_List[0]Type = EnterVehicle
Objectives[4]mission_Actors[1]Task_List[0]PositionX = 88.22321
Objectives[4]mission_Actors[1]Task_List[0]PositionY = 4449.247
Objectives[4]mission_Actors[1]Task_List[0]PositionZ = 65.67859
Objectives[4]mission_Actors[1]Task_List[0]Speed = 1
Objectives[4]mission_Actors[1]Task_List[0]SeatIndex = -1
Objectives[4]mission_Actors[1]Task_List[0]TaskIndex = 0
Objectives[4]mission_Actors[1]Task_List[1]Type = Drive
Objectives[4]mission_Actors[1]Task_List[1]PositionX = 582.4483
Objectives[4]mission_Actors[1]Task_List[1]PositionY = 4241.748
Objectives[4]mission_Actors[1]Task_List[1]PositionZ = 53.26385
Objectives[4]mission_Actors[1]Task_List[1]Speed = 5
Objectives[4]mission_Actors[1]Task_List[1]StopBeforeVehicles = False
Objectives[4]mission_Actors[1]Task_List[1]StopBeforeActors = False
Objectives[4]mission_Actors[1]Task_List[1]AvoidVehicles = True
Objectives[4]mission_Actors[1]Task_List[1]AvoidEmptyVehicles = False
Objectives[4]mission_Actors[1]Task_List[1]AvoidActors = False
Objectives[4]mission_Actors[1]Task_List[1]AvoidObjects = True
Objectives[4]mission_Actors[1]Task_List[1]StopAtLights = False
Objectives[4]mission_Actors[1]Task_List[1]UseBlinkers = True
Objectives[4]mission_Actors[1]Task_List[1]AllowGoingWrongWay = True
Objectives[4]mission_Actors[1]Task_List[1]Reverse = False
Objectives[4]mission_Actors[1]Task_List[1]TakeShortestPath = True
Objectives[4]mission_Actors[1]Task_List[1]IgnoreRoads = False
Objectives[4]mission_Actors[1]Task_List[1]IgnoreAllPathing = False
Objectives[4]mission_Actors[1]Task_List[1]AvoidHighWays = False
Objectives[4]mission_Actors[2]SpawnInVehicle = True
Objectives[4]mission_Actors[2]SeatIndex = -1
Objectives[4]mission_Actors[2]Survive_Number = 0
Objectives[4]mission_Actors[2]Failed_Text = 
Objectives[4]mission_Actors[2]Remove_After = 0
Objectives[4]mission_Actors[2]positionX = 91.5096
Objectives[4]mission_Actors[2]positionY = 4448.584
Objectives[4]mission_Actors[2]positionZ = 66.21964
Objectives[4]mission_Actors[2]Heading = 187.6647
Objectives[4]mission_Actors[2]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[2]Relationship_Group = Enemy1
Objectives[4]mission_Actors[2]AddBlip = True
Objectives[4]mission_Actors[2]ShowCone = False
Objectives[4]mission_Actors[2]Invincible = False
Objectives[4]mission_Actors[2]SetHealth = 300
Objectives[4]mission_Actors[2]DieFromHeadShot = True
Objectives[4]mission_Actors[2]CanExitVehicle = True
Objectives[4]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[2]AlwaysFight = True
Objectives[4]mission_Actors[2]Seeing_Range = 30
Objectives[4]mission_Actors[2]Hearing_Range = 30
Objectives[4]mission_Actors[2]CombatMovement = Offensive
Objectives[4]mission_Actors[2]weapon = Pistol
Objectives[4]mission_Actors[2]Variation = Random
Objectives[4]mission_Actors[2]Task = 99
Objectives[4]mission_Actors[2]Task_Guard_Range = 5
Objectives[4]mission_Actors[2]Task_Stay_In_Range = True
Objectives[4]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[2]Task_Scenario = NONE
Objectives[4]mission_Actors[2]Task_List_Count = 2
Objectives[4]mission_Actors[2]Task_Repeat = False
Objectives[4]mission_Actors[2]Task_List[0]Type = EnterVehicle
Objectives[4]mission_Actors[2]Task_List[0]PositionX = 799.4217
Objectives[4]mission_Actors[2]Task_List[0]PositionY = 4264.356
Objectives[4]mission_Actors[2]Task_List[0]PositionZ = 55.82182
Objectives[4]mission_Actors[2]Task_List[0]Speed = 1
Objectives[4]mission_Actors[2]Task_List[0]SeatIndex = -1
Objectives[4]mission_Actors[2]Task_List[0]TaskIndex = 0
Objectives[4]mission_Actors[2]Task_List[1]Type = Drive
Objectives[4]mission_Actors[2]Task_List[1]PositionX = 582.186
Objectives[4]mission_Actors[2]Task_List[1]PositionY = 4242.597
Objectives[4]mission_Actors[2]Task_List[1]PositionZ = 53.2831
Objectives[4]mission_Actors[2]Task_List[1]Speed = 5
Objectives[4]mission_Actors[2]Task_List[1]StopBeforeVehicles = False
Objectives[4]mission_Actors[2]Task_List[1]StopBeforeActors = False
Objectives[4]mission_Actors[2]Task_List[1]AvoidVehicles = True
Objectives[4]mission_Actors[2]Task_List[1]AvoidEmptyVehicles = False
Objectives[4]mission_Actors[2]Task_List[1]AvoidActors = False
Objectives[4]mission_Actors[2]Task_List[1]AvoidObjects = True
Objectives[4]mission_Actors[2]Task_List[1]StopAtLights = False
Objectives[4]mission_Actors[2]Task_List[1]UseBlinkers = True
Objectives[4]mission_Actors[2]Task_List[1]AllowGoingWrongWay = True
Objectives[4]mission_Actors[2]Task_List[1]Reverse = False
Objectives[4]mission_Actors[2]Task_List[1]TakeShortestPath = True
Objectives[4]mission_Actors[2]Task_List[1]IgnoreRoads = False
Objectives[4]mission_Actors[2]Task_List[1]IgnoreAllPathing = False
Objectives[4]mission_Actors[2]Task_List[1]AvoidHighWays = False
Objectives[4]mission_Actors[3]SpawnInVehicle = True
Objectives[4]mission_Actors[3]SeatIndex = -1
Objectives[4]mission_Actors[3]Survive_Number = 0
Objectives[4]mission_Actors[3]Failed_Text = 
Objectives[4]mission_Actors[3]Remove_After = 0
Objectives[4]mission_Actors[3]positionX = 94.77989
Objectives[4]mission_Actors[3]positionY = 4446.296
Objectives[4]mission_Actors[3]positionZ = 66.73743
Objectives[4]mission_Actors[3]Heading = 193.3423
Objectives[4]mission_Actors[3]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[3]Relationship_Group = Enemy1
Objectives[4]mission_Actors[3]AddBlip = True
Objectives[4]mission_Actors[3]ShowCone = False
Objectives[4]mission_Actors[3]Invincible = False
Objectives[4]mission_Actors[3]SetHealth = 200
Objectives[4]mission_Actors[3]DieFromHeadShot = True
Objectives[4]mission_Actors[3]CanExitVehicle = True
Objectives[4]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[3]AlwaysFight = True
Objectives[4]mission_Actors[3]Seeing_Range = 30
Objectives[4]mission_Actors[3]Hearing_Range = 30
Objectives[4]mission_Actors[3]CombatMovement = Offensive
Objectives[4]mission_Actors[3]weapon = Pistol
Objectives[4]mission_Actors[3]Variation = Random
Objectives[4]mission_Actors[3]Task = 99
Objectives[4]mission_Actors[3]Task_Guard_Range = 5
Objectives[4]mission_Actors[3]Task_Stay_In_Range = True
Objectives[4]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[3]Task_Scenario = NONE
Objectives[4]mission_Actors[3]Task_List_Count = 2
Objectives[4]mission_Actors[3]Task_Repeat = False
Objectives[4]mission_Actors[3]Task_List[0]Type = EnterVehicle
Objectives[4]mission_Actors[3]Task_List[0]PositionX = 806.357
Objectives[4]mission_Actors[3]Task_List[0]PositionY = 4264.679
Objectives[4]mission_Actors[3]Task_List[0]PositionZ = 55.47412
Objectives[4]mission_Actors[3]Task_List[0]Speed = 1
Objectives[4]mission_Actors[3]Task_List[0]SeatIndex = -1
Objectives[4]mission_Actors[3]Task_List[0]TaskIndex = 0
Objectives[4]mission_Actors[3]Task_List[1]Type = Drive
Objectives[4]mission_Actors[3]Task_List[1]PositionX = 587.4321
Objectives[4]mission_Actors[3]Task_List[1]PositionY = 4241.573
Objectives[4]mission_Actors[3]Task_List[1]PositionZ = 53.3589
Objectives[4]mission_Actors[3]Task_List[1]Speed = 5
Objectives[4]mission_Actors[3]Task_List[1]StopBeforeVehicles = False
Objectives[4]mission_Actors[3]Task_List[1]StopBeforeActors = False
Objectives[4]mission_Actors[3]Task_List[1]AvoidVehicles = True
Objectives[4]mission_Actors[3]Task_List[1]AvoidEmptyVehicles = False
Objectives[4]mission_Actors[3]Task_List[1]AvoidActors = False
Objectives[4]mission_Actors[3]Task_List[1]AvoidObjects = True
Objectives[4]mission_Actors[3]Task_List[1]StopAtLights = False
Objectives[4]mission_Actors[3]Task_List[1]UseBlinkers = True
Objectives[4]mission_Actors[3]Task_List[1]AllowGoingWrongWay = True
Objectives[4]mission_Actors[3]Task_List[1]Reverse = False
Objectives[4]mission_Actors[3]Task_List[1]TakeShortestPath = True
Objectives[4]mission_Actors[3]Task_List[1]IgnoreRoads = False
Objectives[4]mission_Actors[3]Task_List[1]IgnoreAllPathing = False
Objectives[4]mission_Actors[3]Task_List[1]AvoidHighWays = False
Objectives[4]mission_Actors[4]SpawnInVehicle = True
Objectives[4]mission_Actors[4]SeatIndex = 0
Objectives[4]mission_Actors[4]Survive_Number = 0
Objectives[4]mission_Actors[4]Failed_Text = 
Objectives[4]mission_Actors[4]Remove_After = 0
Objectives[4]mission_Actors[4]positionX = 83.62567
Objectives[4]mission_Actors[4]positionY = 4452.85
Objectives[4]mission_Actors[4]positionZ = 65.06068
Objectives[4]mission_Actors[4]Heading = 204.6301
Objectives[4]mission_Actors[4]String_Name = s_m_y_marine_03
Objectives[4]mission_Actors[4]Relationship_Group = Enemy1
Objectives[4]mission_Actors[4]AddBlip = True
Objectives[4]mission_Actors[4]ShowCone = False
Objectives[4]mission_Actors[4]Invincible = False
Objectives[4]mission_Actors[4]SetHealth = 300
Objectives[4]mission_Actors[4]DieFromHeadShot = True
Objectives[4]mission_Actors[4]CanExitVehicle = True
Objectives[4]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[4]AlwaysFight = True
Objectives[4]mission_Actors[4]Seeing_Range = 30
Objectives[4]mission_Actors[4]Hearing_Range = 30
Objectives[4]mission_Actors[4]CombatMovement = Offensive
Objectives[4]mission_Actors[4]weapon = Pistol
Objectives[4]mission_Actors[4]Variation = Random
Objectives[4]mission_Actors[4]Task = 0
Objectives[4]mission_Actors[4]Task_Guard_Range = 5
Objectives[4]mission_Actors[4]Task_Stay_In_Range = True
Objectives[4]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[4]Task_Scenario = NONE
Objectives[4]mission_Actors[5]SpawnInVehicle = True
Objectives[4]mission_Actors[5]SeatIndex = 0
Objectives[4]mission_Actors[5]Survive_Number = 0
Objectives[4]mission_Actors[5]Failed_Text = 
Objectives[4]mission_Actors[5]Remove_After = 0
Objectives[4]mission_Actors[5]positionX = 94.77989
Objectives[4]mission_Actors[5]positionY = 4446.296
Objectives[4]mission_Actors[5]positionZ = 66.73743
Objectives[4]mission_Actors[5]Heading = 193.3423
Objectives[4]mission_Actors[5]String_Name = s_m_y_marine_03
Objectives[4]mission_Actors[5]Relationship_Group = Enemy1
Objectives[4]mission_Actors[5]AddBlip = True
Objectives[4]mission_Actors[5]ShowCone = False
Objectives[4]mission_Actors[5]Invincible = False
Objectives[4]mission_Actors[5]SetHealth = 300
Objectives[4]mission_Actors[5]DieFromHeadShot = True
Objectives[4]mission_Actors[5]CanExitVehicle = True
Objectives[4]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[5]AlwaysFight = True
Objectives[4]mission_Actors[5]Seeing_Range = 30
Objectives[4]mission_Actors[5]Hearing_Range = 30
Objectives[4]mission_Actors[5]CombatMovement = Offensive
Objectives[4]mission_Actors[5]weapon = Pistol
Objectives[4]mission_Actors[5]Variation = Random
Objectives[4]mission_Actors[5]Task = 0
Objectives[4]mission_Actors[5]Task_Guard_Range = 5
Objectives[4]mission_Actors[5]Task_Stay_In_Range = True
Objectives[4]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[5]Task_Scenario = NONE
Objectives[4]mission_Actors[6]SpawnInVehicle = True
Objectives[4]mission_Actors[6]SeatIndex = 1
Objectives[4]mission_Actors[6]Survive_Number = 0
Objectives[4]mission_Actors[6]Failed_Text = 
Objectives[4]mission_Actors[6]Remove_After = 0
Objectives[4]mission_Actors[6]positionX = 94.77989
Objectives[4]mission_Actors[6]positionY = 4446.296
Objectives[4]mission_Actors[6]positionZ = 66.73743
Objectives[4]mission_Actors[6]Heading = 193.3423
Objectives[4]mission_Actors[6]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[6]Relationship_Group = Enemy1
Objectives[4]mission_Actors[6]AddBlip = True
Objectives[4]mission_Actors[6]ShowCone = False
Objectives[4]mission_Actors[6]Invincible = False
Objectives[4]mission_Actors[6]SetHealth = 300
Objectives[4]mission_Actors[6]DieFromHeadShot = True
Objectives[4]mission_Actors[6]CanExitVehicle = True
Objectives[4]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[6]AlwaysFight = True
Objectives[4]mission_Actors[6]Seeing_Range = 30
Objectives[4]mission_Actors[6]Hearing_Range = 30
Objectives[4]mission_Actors[6]CombatMovement = Offensive
Objectives[4]mission_Actors[6]weapon = Pistol
Objectives[4]mission_Actors[6]Variation = Random
Objectives[4]mission_Actors[6]Task = 0
Objectives[4]mission_Actors[6]Task_Guard_Range = 5
Objectives[4]mission_Actors[6]Task_Stay_In_Range = True
Objectives[4]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[6]Task_Scenario = NONE
Objectives[4]mission_Actors[7]SpawnInVehicle = True
Objectives[4]mission_Actors[7]SeatIndex = 2
Objectives[4]mission_Actors[7]Survive_Number = 0
Objectives[4]mission_Actors[7]Failed_Text = 
Objectives[4]mission_Actors[7]Remove_After = 0
Objectives[4]mission_Actors[7]positionX = 94.77989
Objectives[4]mission_Actors[7]positionY = 4446.296
Objectives[4]mission_Actors[7]positionZ = 66.73743
Objectives[4]mission_Actors[7]Heading = 193.3423
Objectives[4]mission_Actors[7]String_Name = s_m_y_marine_03
Objectives[4]mission_Actors[7]Relationship_Group = Enemy1
Objectives[4]mission_Actors[7]AddBlip = True
Objectives[4]mission_Actors[7]ShowCone = False
Objectives[4]mission_Actors[7]Invincible = False
Objectives[4]mission_Actors[7]SetHealth = 300
Objectives[4]mission_Actors[7]DieFromHeadShot = True
Objectives[4]mission_Actors[7]CanExitVehicle = True
Objectives[4]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[7]AlwaysFight = True
Objectives[4]mission_Actors[7]Seeing_Range = 30
Objectives[4]mission_Actors[7]Hearing_Range = 30
Objectives[4]mission_Actors[7]CombatMovement = Offensive
Objectives[4]mission_Actors[7]weapon = Pistol
Objectives[4]mission_Actors[7]Variation = Random
Objectives[4]mission_Actors[7]Task = 0
Objectives[4]mission_Actors[7]Task_Guard_Range = 5
Objectives[4]mission_Actors[7]Task_Stay_In_Range = True
Objectives[4]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[7]Task_Scenario = NONE
Objectives[4]mission_Actors[8]SpawnInVehicle = True
Objectives[4]mission_Actors[8]SeatIndex = 1
Objectives[4]mission_Actors[8]Survive_Number = 0
Objectives[4]mission_Actors[8]Failed_Text = 
Objectives[4]mission_Actors[8]Remove_After = 0
Objectives[4]mission_Actors[8]positionX = 83.62567
Objectives[4]mission_Actors[8]positionY = 4452.85
Objectives[4]mission_Actors[8]positionZ = 65.06068
Objectives[4]mission_Actors[8]Heading = 204.6301
Objectives[4]mission_Actors[8]String_Name = s_m_y_marine_03
Objectives[4]mission_Actors[8]Relationship_Group = Enemy1
Objectives[4]mission_Actors[8]AddBlip = True
Objectives[4]mission_Actors[8]ShowCone = False
Objectives[4]mission_Actors[8]Invincible = False
Objectives[4]mission_Actors[8]SetHealth = 300
Objectives[4]mission_Actors[8]DieFromHeadShot = True
Objectives[4]mission_Actors[8]CanExitVehicle = True
Objectives[4]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[8]AlwaysFight = True
Objectives[4]mission_Actors[8]Seeing_Range = 30
Objectives[4]mission_Actors[8]Hearing_Range = 30
Objectives[4]mission_Actors[8]CombatMovement = Offensive
Objectives[4]mission_Actors[8]weapon = Pistol
Objectives[4]mission_Actors[8]Variation = Random
Objectives[4]mission_Actors[8]Task = 0
Objectives[4]mission_Actors[8]Task_Guard_Range = 5
Objectives[4]mission_Actors[8]Task_Stay_In_Range = True
Objectives[4]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[8]Task_Scenario = NONE
Objectives[4]mission_Actors[9]SpawnInVehicle = True
Objectives[4]mission_Actors[9]SeatIndex = 2
Objectives[4]mission_Actors[9]Survive_Number = 0
Objectives[4]mission_Actors[9]Failed_Text = 
Objectives[4]mission_Actors[9]Remove_After = 0
Objectives[4]mission_Actors[9]positionX = 83.62567
Objectives[4]mission_Actors[9]positionY = 4452.85
Objectives[4]mission_Actors[9]positionZ = 65.06068
Objectives[4]mission_Actors[9]Heading = 204.6301
Objectives[4]mission_Actors[9]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[9]Relationship_Group = Enemy1
Objectives[4]mission_Actors[9]AddBlip = True
Objectives[4]mission_Actors[9]ShowCone = False
Objectives[4]mission_Actors[9]Invincible = False
Objectives[4]mission_Actors[9]SetHealth = 300
Objectives[4]mission_Actors[9]DieFromHeadShot = True
Objectives[4]mission_Actors[9]CanExitVehicle = True
Objectives[4]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[9]AlwaysFight = True
Objectives[4]mission_Actors[9]Seeing_Range = 30
Objectives[4]mission_Actors[9]Hearing_Range = 30
Objectives[4]mission_Actors[9]CombatMovement = Offensive
Objectives[4]mission_Actors[9]weapon = Pistol
Objectives[4]mission_Actors[9]Variation = Random
Objectives[4]mission_Actors[9]Task = 0
Objectives[4]mission_Actors[9]Task_Guard_Range = 5
Objectives[4]mission_Actors[9]Task_Stay_In_Range = True
Objectives[4]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[9]Task_Scenario = NONE
Objectives[4]mission_Actors[10]SpawnInVehicle = True
Objectives[4]mission_Actors[10]SeatIndex = 0
Objectives[4]mission_Actors[10]Survive_Number = 0
Objectives[4]mission_Actors[10]Failed_Text = 
Objectives[4]mission_Actors[10]Remove_After = 0
Objectives[4]mission_Actors[10]positionX = 91.5096
Objectives[4]mission_Actors[10]positionY = 4448.584
Objectives[4]mission_Actors[10]positionZ = 66.21964
Objectives[4]mission_Actors[10]Heading = 187.6647
Objectives[4]mission_Actors[10]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[10]Relationship_Group = Enemy1
Objectives[4]mission_Actors[10]AddBlip = True
Objectives[4]mission_Actors[10]ShowCone = False
Objectives[4]mission_Actors[10]Invincible = False
Objectives[4]mission_Actors[10]SetHealth = 300
Objectives[4]mission_Actors[10]DieFromHeadShot = True
Objectives[4]mission_Actors[10]CanExitVehicle = True
Objectives[4]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[10]AlwaysFight = True
Objectives[4]mission_Actors[10]Seeing_Range = 30
Objectives[4]mission_Actors[10]Hearing_Range = 30
Objectives[4]mission_Actors[10]CombatMovement = Offensive
Objectives[4]mission_Actors[10]weapon = Pistol
Objectives[4]mission_Actors[10]Variation = Random
Objectives[4]mission_Actors[10]Task = 0
Objectives[4]mission_Actors[10]Task_Guard_Range = 5
Objectives[4]mission_Actors[10]Task_Stay_In_Range = True
Objectives[4]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[10]Task_Scenario = NONE
Objectives[4]mission_Actors[11]SpawnInVehicle = True
Objectives[4]mission_Actors[11]SeatIndex = 1
Objectives[4]mission_Actors[11]Survive_Number = 0
Objectives[4]mission_Actors[11]Failed_Text = 
Objectives[4]mission_Actors[11]Remove_After = 0
Objectives[4]mission_Actors[11]positionX = 91.5096
Objectives[4]mission_Actors[11]positionY = 4448.584
Objectives[4]mission_Actors[11]positionZ = 66.21964
Objectives[4]mission_Actors[11]Heading = 187.6647
Objectives[4]mission_Actors[11]String_Name = s_m_y_marine_01
Objectives[4]mission_Actors[11]Relationship_Group = Enemy1
Objectives[4]mission_Actors[11]AddBlip = True
Objectives[4]mission_Actors[11]ShowCone = False
Objectives[4]mission_Actors[11]Invincible = False
Objectives[4]mission_Actors[11]SetHealth = 300
Objectives[4]mission_Actors[11]DieFromHeadShot = True
Objectives[4]mission_Actors[11]CanExitVehicle = True
Objectives[4]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[11]AlwaysFight = True
Objectives[4]mission_Actors[11]Seeing_Range = 30
Objectives[4]mission_Actors[11]Hearing_Range = 30
Objectives[4]mission_Actors[11]CombatMovement = Offensive
Objectives[4]mission_Actors[11]weapon = Pistol
Objectives[4]mission_Actors[11]Variation = Random
Objectives[4]mission_Actors[11]Task = 0
Objectives[4]mission_Actors[11]Task_Guard_Range = 5
Objectives[4]mission_Actors[11]Task_Stay_In_Range = True
Objectives[4]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[11]Task_Scenario = NONE
Objectives[4]mission_Actors[12]SpawnInVehicle = True
Objectives[4]mission_Actors[12]SeatIndex = 2
Objectives[4]mission_Actors[12]Survive_Number = 0
Objectives[4]mission_Actors[12]Failed_Text = 
Objectives[4]mission_Actors[12]Remove_After = 0
Objectives[4]mission_Actors[12]positionX = 91.5096
Objectives[4]mission_Actors[12]positionY = 4448.584
Objectives[4]mission_Actors[12]positionZ = 66.21964
Objectives[4]mission_Actors[12]Heading = 187.6647
Objectives[4]mission_Actors[12]String_Name = s_m_y_marine_03
Objectives[4]mission_Actors[12]Relationship_Group = Enemy1
Objectives[4]mission_Actors[12]AddBlip = True
Objectives[4]mission_Actors[12]ShowCone = False
Objectives[4]mission_Actors[12]Invincible = False
Objectives[4]mission_Actors[12]SetHealth = 300
Objectives[4]mission_Actors[12]DieFromHeadShot = True
Objectives[4]mission_Actors[12]CanExitVehicle = True
Objectives[4]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[12]AlwaysFight = True
Objectives[4]mission_Actors[12]Seeing_Range = 30
Objectives[4]mission_Actors[12]Hearing_Range = 30
Objectives[4]mission_Actors[12]CombatMovement = Offensive
Objectives[4]mission_Actors[12]weapon = Pistol
Objectives[4]mission_Actors[12]Variation = Random
Objectives[4]mission_Actors[12]Task = 0
Objectives[4]mission_Actors[12]Task_Guard_Range = 5
Objectives[4]mission_Actors[12]Task_Stay_In_Range = True
Objectives[4]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[12]Task_Scenario = NONE
Objectives[4]mission_Actors[13]SpawnInVehicle = True
Objectives[4]mission_Actors[13]SeatIndex = 0
Objectives[4]mission_Actors[13]Survive_Number = 0
Objectives[4]mission_Actors[13]Failed_Text = 
Objectives[4]mission_Actors[13]Remove_After = 0
Objectives[4]mission_Actors[13]positionX = 86.89376
Objectives[4]mission_Actors[13]positionY = 4450.894
Objectives[4]mission_Actors[13]positionZ = 65.86604
Objectives[4]mission_Actors[13]Heading = 195.0517
Objectives[4]mission_Actors[13]String_Name = s_m_y_marine_03
Objectives[4]mission_Actors[13]Relationship_Group = Enemy1
Objectives[4]mission_Actors[13]AddBlip = True
Objectives[4]mission_Actors[13]ShowCone = False
Objectives[4]mission_Actors[13]Invincible = False
Objectives[4]mission_Actors[13]SetHealth = 300
Objectives[4]mission_Actors[13]DieFromHeadShot = True
Objectives[4]mission_Actors[13]CanExitVehicle = True
Objectives[4]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[13]AlwaysFight = True
Objectives[4]mission_Actors[13]Seeing_Range = 30
Objectives[4]mission_Actors[13]Hearing_Range = 30
Objectives[4]mission_Actors[13]CombatMovement = Offensive
Objectives[4]mission_Actors[13]weapon = Pistol
Objectives[4]mission_Actors[13]Variation = Random
Objectives[4]mission_Actors[13]Task = 0
Objectives[4]mission_Actors[13]Task_Guard_Range = 5
Objectives[4]mission_Actors[13]Task_Stay_In_Range = True
Objectives[4]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[13]Task_Scenario = NONE
Objectives[4]mission_Actors[14]SpawnInVehicle = True
Objectives[4]mission_Actors[14]SeatIndex = 0
Objectives[4]mission_Actors[14]Survive_Number = 0
Objectives[4]mission_Actors[14]Failed_Text = 
Objectives[4]mission_Actors[14]Remove_After = 0
Objectives[4]mission_Actors[14]positionX = 80.0304
Objectives[4]mission_Actors[14]positionY = 4452.747
Objectives[4]mission_Actors[14]positionZ = 64.9005
Objectives[4]mission_Actors[14]Heading = 196.5424
Objectives[4]mission_Actors[14]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[14]Relationship_Group = Enemy1
Objectives[4]mission_Actors[14]AddBlip = True
Objectives[4]mission_Actors[14]ShowCone = False
Objectives[4]mission_Actors[14]Invincible = False
Objectives[4]mission_Actors[14]SetHealth = 300
Objectives[4]mission_Actors[14]DieFromHeadShot = True
Objectives[4]mission_Actors[14]CanExitVehicle = True
Objectives[4]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[14]AlwaysFight = True
Objectives[4]mission_Actors[14]Seeing_Range = 30
Objectives[4]mission_Actors[14]Hearing_Range = 30
Objectives[4]mission_Actors[14]CombatMovement = Offensive
Objectives[4]mission_Actors[14]weapon = Unarmed
Objectives[4]mission_Actors[14]Variation = Custom
Objectives[4]mission_Actors[14]Task = 0
Objectives[4]mission_Actors[14]Task_Guard_Range = 5
Objectives[4]mission_Actors[14]Task_Stay_In_Range = True
Objectives[4]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[14]Task_Scenario = NONE
Objectives[4]mission_Actors[14]COMPONENT_FACE_DRAWABLE = 21
Objectives[4]mission_Actors[14]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[14]COMPONENT_HEAD_DRAWABLE = 125
Objectives[4]mission_Actors[14]COMPONENT_HEAD_TEXTURE = 17
Objectives[4]mission_Actors[14]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[14]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[14]COMPONENT_TORSO_DRAWABLE = 215
Objectives[4]mission_Actors[14]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[14]COMPONENT_LEGS_DRAWABLE = 79
Objectives[4]mission_Actors[14]COMPONENT_LEGS_TEXTURE = 0
Objectives[4]mission_Actors[14]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[14]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[14]COMPONENT_FEET_DRAWABLE = 58
Objectives[4]mission_Actors[14]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[14]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[14]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[14]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[4]mission_Actors[14]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[14]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[14]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[14]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[14]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[14]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[4]mission_Actors[14]COMPONENT_TORSO2_TEXTURE = 3
Objectives[4]mission_Actors[14]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[14]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[14]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[14]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[14]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[14]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Actors[15]SpawnInVehicle = True
Objectives[4]mission_Actors[15]SeatIndex = 1
Objectives[4]mission_Actors[15]Survive_Number = 0
Objectives[4]mission_Actors[15]Failed_Text = 
Objectives[4]mission_Actors[15]Remove_After = 0
Objectives[4]mission_Actors[15]positionX = 80.0304
Objectives[4]mission_Actors[15]positionY = 4452.747
Objectives[4]mission_Actors[15]positionZ = 64.9005
Objectives[4]mission_Actors[15]Heading = 196.5424
Objectives[4]mission_Actors[15]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[15]Relationship_Group = Enemy1
Objectives[4]mission_Actors[15]AddBlip = True
Objectives[4]mission_Actors[15]ShowCone = False
Objectives[4]mission_Actors[15]Invincible = False
Objectives[4]mission_Actors[15]SetHealth = 300
Objectives[4]mission_Actors[15]DieFromHeadShot = True
Objectives[4]mission_Actors[15]CanExitVehicle = True
Objectives[4]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[15]AlwaysFight = True
Objectives[4]mission_Actors[15]Seeing_Range = 30
Objectives[4]mission_Actors[15]Hearing_Range = 30
Objectives[4]mission_Actors[15]CombatMovement = Offensive
Objectives[4]mission_Actors[15]weapon = Unarmed
Objectives[4]mission_Actors[15]Variation = Custom
Objectives[4]mission_Actors[15]Task = 0
Objectives[4]mission_Actors[15]Task_Guard_Range = 5
Objectives[4]mission_Actors[15]Task_Stay_In_Range = True
Objectives[4]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[15]Task_Scenario = NONE
Objectives[4]mission_Actors[15]COMPONENT_FACE_DRAWABLE = 21
Objectives[4]mission_Actors[15]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[15]COMPONENT_HEAD_DRAWABLE = 125
Objectives[4]mission_Actors[15]COMPONENT_HEAD_TEXTURE = 17
Objectives[4]mission_Actors[15]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[15]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[15]COMPONENT_TORSO_DRAWABLE = 215
Objectives[4]mission_Actors[15]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[15]COMPONENT_LEGS_DRAWABLE = 79
Objectives[4]mission_Actors[15]COMPONENT_LEGS_TEXTURE = 0
Objectives[4]mission_Actors[15]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[15]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[15]COMPONENT_FEET_DRAWABLE = 58
Objectives[4]mission_Actors[15]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[15]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[15]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[15]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[4]mission_Actors[15]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[15]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[15]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[15]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[15]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[15]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[4]mission_Actors[15]COMPONENT_TORSO2_TEXTURE = 3
Objectives[4]mission_Actors[15]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[15]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[15]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[15]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[15]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[15]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Actors[16]SpawnInVehicle = True
Objectives[4]mission_Actors[16]SeatIndex = 2
Objectives[4]mission_Actors[16]Survive_Number = 0
Objectives[4]mission_Actors[16]Failed_Text = 
Objectives[4]mission_Actors[16]Remove_After = 0
Objectives[4]mission_Actors[16]positionX = 80.0304
Objectives[4]mission_Actors[16]positionY = 4452.747
Objectives[4]mission_Actors[16]positionZ = 64.9005
Objectives[4]mission_Actors[16]Heading = 196.5424
Objectives[4]mission_Actors[16]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[16]Relationship_Group = Enemy1
Objectives[4]mission_Actors[16]AddBlip = True
Objectives[4]mission_Actors[16]ShowCone = False
Objectives[4]mission_Actors[16]Invincible = False
Objectives[4]mission_Actors[16]SetHealth = 300
Objectives[4]mission_Actors[16]DieFromHeadShot = True
Objectives[4]mission_Actors[16]CanExitVehicle = True
Objectives[4]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[16]AlwaysFight = True
Objectives[4]mission_Actors[16]Seeing_Range = 30
Objectives[4]mission_Actors[16]Hearing_Range = 30
Objectives[4]mission_Actors[16]CombatMovement = Offensive
Objectives[4]mission_Actors[16]weapon = Unarmed
Objectives[4]mission_Actors[16]Variation = Custom
Objectives[4]mission_Actors[16]Task = 0
Objectives[4]mission_Actors[16]Task_Guard_Range = 5
Objectives[4]mission_Actors[16]Task_Stay_In_Range = True
Objectives[4]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[16]Task_Scenario = NONE
Objectives[4]mission_Actors[16]COMPONENT_FACE_DRAWABLE = 21
Objectives[4]mission_Actors[16]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[16]COMPONENT_HEAD_DRAWABLE = 125
Objectives[4]mission_Actors[16]COMPONENT_HEAD_TEXTURE = 17
Objectives[4]mission_Actors[16]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[16]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[16]COMPONENT_TORSO_DRAWABLE = 215
Objectives[4]mission_Actors[16]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[16]COMPONENT_LEGS_DRAWABLE = 79
Objectives[4]mission_Actors[16]COMPONENT_LEGS_TEXTURE = 0
Objectives[4]mission_Actors[16]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[16]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[16]COMPONENT_FEET_DRAWABLE = 58
Objectives[4]mission_Actors[16]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[16]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[16]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[16]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[4]mission_Actors[16]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[16]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[16]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[16]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[16]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[16]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[4]mission_Actors[16]COMPONENT_TORSO2_TEXTURE = 3
Objectives[4]mission_Actors[16]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[16]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[16]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[16]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[16]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[16]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Actors[17]SpawnInVehicle = True
Objectives[4]mission_Actors[17]SeatIndex = -1
Objectives[4]mission_Actors[17]Survive_Number = 0
Objectives[4]mission_Actors[17]Failed_Text = 
Objectives[4]mission_Actors[17]Remove_After = 0
Objectives[4]mission_Actors[17]positionX = 80.0304
Objectives[4]mission_Actors[17]positionY = 4452.747
Objectives[4]mission_Actors[17]positionZ = 64.9005
Objectives[4]mission_Actors[17]Heading = 196.5424
Objectives[4]mission_Actors[17]String_Name = mp_f_freemode_01
Objectives[4]mission_Actors[17]Relationship_Group = Enemy1
Objectives[4]mission_Actors[17]AddBlip = True
Objectives[4]mission_Actors[17]ShowCone = False
Objectives[4]mission_Actors[17]Invincible = False
Objectives[4]mission_Actors[17]SetHealth = 300
Objectives[4]mission_Actors[17]DieFromHeadShot = True
Objectives[4]mission_Actors[17]CanExitVehicle = True
Objectives[4]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[17]AlwaysFight = True
Objectives[4]mission_Actors[17]Seeing_Range = 30
Objectives[4]mission_Actors[17]Hearing_Range = 30
Objectives[4]mission_Actors[17]CombatMovement = Offensive
Objectives[4]mission_Actors[17]weapon = Unarmed
Objectives[4]mission_Actors[17]Variation = Custom
Objectives[4]mission_Actors[17]Task = 99
Objectives[4]mission_Actors[17]Task_Guard_Range = 5
Objectives[4]mission_Actors[17]Task_Stay_In_Range = True
Objectives[4]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[17]Task_Scenario = NONE
Objectives[4]mission_Actors[17]Task_List_Count = 2
Objectives[4]mission_Actors[17]Task_Repeat = False
Objectives[4]mission_Actors[17]Task_List[0]Type = EnterVehicle
Objectives[4]mission_Actors[17]Task_List[0]PositionX = 79.59991
Objectives[4]mission_Actors[17]Task_List[0]PositionY = 4452.401
Objectives[4]mission_Actors[17]Task_List[0]PositionZ = 64.76069
Objectives[4]mission_Actors[17]Task_List[0]Speed = 1
Objectives[4]mission_Actors[17]Task_List[0]SeatIndex = -1
Objectives[4]mission_Actors[17]Task_List[0]TaskIndex = 0
Objectives[4]mission_Actors[17]Task_List[1]Type = Drive
Objectives[4]mission_Actors[17]Task_List[1]PositionX = 583.5399
Objectives[4]mission_Actors[17]Task_List[1]PositionY = 4239.257
Objectives[4]mission_Actors[17]Task_List[1]PositionZ = 53.23946
Objectives[4]mission_Actors[17]Task_List[1]Speed = 5
Objectives[4]mission_Actors[17]Task_List[1]StopBeforeVehicles = False
Objectives[4]mission_Actors[17]Task_List[1]StopBeforeActors = True
Objectives[4]mission_Actors[17]Task_List[1]AvoidVehicles = True
Objectives[4]mission_Actors[17]Task_List[1]AvoidEmptyVehicles = False
Objectives[4]mission_Actors[17]Task_List[1]AvoidActors = False
Objectives[4]mission_Actors[17]Task_List[1]AvoidObjects = True
Objectives[4]mission_Actors[17]Task_List[1]StopAtLights = False
Objectives[4]mission_Actors[17]Task_List[1]UseBlinkers = True
Objectives[4]mission_Actors[17]Task_List[1]AllowGoingWrongWay = True
Objectives[4]mission_Actors[17]Task_List[1]Reverse = False
Objectives[4]mission_Actors[17]Task_List[1]TakeShortestPath = True
Objectives[4]mission_Actors[17]Task_List[1]IgnoreRoads = False
Objectives[4]mission_Actors[17]Task_List[1]IgnoreAllPathing = False
Objectives[4]mission_Actors[17]Task_List[1]AvoidHighWays = False
Objectives[4]mission_Actors[17]COMPONENT_FACE_DRAWABLE = 21
Objectives[4]mission_Actors[17]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[17]COMPONENT_HEAD_DRAWABLE = 125
Objectives[4]mission_Actors[17]COMPONENT_HEAD_TEXTURE = 17
Objectives[4]mission_Actors[17]COMPONENT_HAIR_DRAWABLE = 0
Objectives[4]mission_Actors[17]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[17]COMPONENT_TORSO_DRAWABLE = 215
Objectives[4]mission_Actors[17]COMPONENT_TORSO_TEXTURE = 0
Objectives[4]mission_Actors[17]COMPONENT_LEGS_DRAWABLE = 79
Objectives[4]mission_Actors[17]COMPONENT_LEGS_TEXTURE = 0
Objectives[4]mission_Actors[17]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[17]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[17]COMPONENT_FEET_DRAWABLE = 58
Objectives[4]mission_Actors[17]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[17]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[17]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[17]COMPONENT_ACCESSORIES_DRAWABLE = 3
Objectives[4]mission_Actors[17]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[17]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[17]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[17]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[17]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[17]COMPONENT_TORSO2_DRAWABLE = 54
Objectives[4]mission_Actors[17]COMPONENT_TORSO2_TEXTURE = 3
Objectives[4]mission_Actors[17]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[17]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[17]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[17]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[17]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[17]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Vehicles = 4
Objectives[4]mission_Vehicles[0]positionX = 94.77989
Objectives[4]mission_Vehicles[0]positionY = 4446.296
Objectives[4]mission_Vehicles[0]positionZ = 66.73743
Objectives[4]mission_Vehicles[0]Heading = 193.3423
Objectives[4]mission_Vehicles[0]Name = Crusader
Objectives[4]mission_Vehicles[0]Model = crusader
Objectives[4]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[4]mission_Vehicles[0]SecondaryColor = UtilBlack
Objectives[4]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[0]HasPearlescent = False
Objectives[4]mission_Vehicles[0]Livery = 0
Objectives[4]mission_Vehicles[0]DirtLevel = 0
Objectives[4]mission_Vehicles[0]LockedForPlayer = False
Objectives[4]mission_Vehicles[0]Locked = False
Objectives[4]mission_Vehicles[0]Alarm = False
Objectives[4]mission_Vehicles[0]HotWired = False
Objectives[4]mission_Vehicles[0]Invincible = False
Objectives[4]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[0]Remove_After = 0
Objectives[4]mission_Vehicles[0]Survive_Number = 0
Objectives[4]mission_Vehicles[0]Failed_Text = 
Objectives[4]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[4]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 4
Objectives[4]mission_Vehicles[0]NeededForActorIndex[0] = 3
Objectives[4]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[4]mission_Vehicles[1]positionX = 83.62567
Objectives[4]mission_Vehicles[1]positionY = 4452.85
Objectives[4]mission_Vehicles[1]positionZ = 65.06068
Objectives[4]mission_Vehicles[1]Heading = 204.6301
Objectives[4]mission_Vehicles[1]Name = Crusader
Objectives[4]mission_Vehicles[1]Model = crusader
Objectives[4]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[4]mission_Vehicles[1]SecondaryColor = UtilBlack
Objectives[4]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[1]HasPearlescent = False
Objectives[4]mission_Vehicles[1]Livery = 0
Objectives[4]mission_Vehicles[1]DirtLevel = 0
Objectives[4]mission_Vehicles[1]LockedForPlayer = False
Objectives[4]mission_Vehicles[1]Locked = False
Objectives[4]mission_Vehicles[1]Alarm = False
Objectives[4]mission_Vehicles[1]HotWired = False
Objectives[4]mission_Vehicles[1]Invincible = False
Objectives[4]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[1]Remove_After = 0
Objectives[4]mission_Vehicles[1]Survive_Number = 0
Objectives[4]mission_Vehicles[1]Failed_Text = 
Objectives[4]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[4]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 4
Objectives[4]mission_Vehicles[1]NeededForActorIndex[0] = 0
Objectives[4]mission_Vehicles[1]NeededForActorTaskIndex[0] = 0
Objectives[4]mission_Vehicles[2]positionX = 91.5096
Objectives[4]mission_Vehicles[2]positionY = 4448.584
Objectives[4]mission_Vehicles[2]positionZ = 66.21964
Objectives[4]mission_Vehicles[2]Heading = 187.6647
Objectives[4]mission_Vehicles[2]Name = Crusader
Objectives[4]mission_Vehicles[2]Model = crusader
Objectives[4]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[4]mission_Vehicles[2]SecondaryColor = UtilBlack
Objectives[4]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[2]HasPearlescent = False
Objectives[4]mission_Vehicles[2]Livery = 0
Objectives[4]mission_Vehicles[2]DirtLevel = 0
Objectives[4]mission_Vehicles[2]LockedForPlayer = False
Objectives[4]mission_Vehicles[2]Locked = False
Objectives[4]mission_Vehicles[2]Alarm = False
Objectives[4]mission_Vehicles[2]HotWired = False
Objectives[4]mission_Vehicles[2]Invincible = False
Objectives[4]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[2]Remove_After = 0
Objectives[4]mission_Vehicles[2]Survive_Number = 0
Objectives[4]mission_Vehicles[2]Failed_Text = 
Objectives[4]mission_Vehicles[2]NeededForActorsCount = 1
Objectives[4]mission_Vehicles[2]NeededForActorObjectiveNumber[0] = 4
Objectives[4]mission_Vehicles[2]NeededForActorIndex[0] = 2
Objectives[4]mission_Vehicles[2]NeededForActorTaskIndex[0] = 0
Objectives[4]mission_Vehicles[3]positionX = 80.0304
Objectives[4]mission_Vehicles[3]positionY = 4452.747
Objectives[4]mission_Vehicles[3]positionZ = 64.9005
Objectives[4]mission_Vehicles[3]Heading = 196.5424
Objectives[4]mission_Vehicles[3]Name = FIB
Objectives[4]mission_Vehicles[3]Model = fbi
Objectives[4]mission_Vehicles[3]PrimaryColor = UtilBlack
Objectives[4]mission_Vehicles[3]SecondaryColor = UtilBlack
Objectives[4]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[4]mission_Vehicles[3]HasPearlescent = False
Objectives[4]mission_Vehicles[3]Livery = 0
Objectives[4]mission_Vehicles[3]DirtLevel = 0
Objectives[4]mission_Vehicles[3]LockedForPlayer = False
Objectives[4]mission_Vehicles[3]Locked = False
Objectives[4]mission_Vehicles[3]Alarm = False
Objectives[4]mission_Vehicles[3]HotWired = False
Objectives[4]mission_Vehicles[3]Invincible = False
Objectives[4]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[4]mission_Vehicles[3]Remove_After = 0
Objectives[4]mission_Vehicles[3]Survive_Number = 0
Objectives[4]mission_Vehicles[3]Failed_Text = 
Objectives[4]mission_Vehicles[3]NeededForActorsCount = 1
Objectives[4]mission_Vehicles[3]NeededForActorObjectiveNumber[0] = 4
Objectives[4]mission_Vehicles[3]NeededForActorIndex[0] = 17
Objectives[4]mission_Vehicles[3]NeededForActorTaskIndex[0] = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Mission_Settings_Objective
Objectives[5]positionX = -831.9786
Objectives[5]positionY = 168.0118
Objectives[5]positionZ = 68.54031
Objectives[5]MissionSettings_TimesOfDay = Current
Objectives[5]MissionSettings_Weather = Current
Objectives[5]MissionSettings_WantedLevel = Current
Objectives[5]MissionSettings_SetWantedLevelNow = Current
Objectives[5]MissionSettings_StartNightvision = False
Objectives[5]MissionSettings_StopNightvision = False
Objectives[5]MissionSettings_StartSeethrough = False
Objectives[5]MissionSettings_StopSeethrough = False
Objectives[5]MissionSettings_StartMusic = True
Objectives[5]MissionSettings_StopMusic = False
Objectives[5]MissionSettings_Music = MP_MC_VEHICLE_CHASE_HPREP
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = Random_Spawn_Objective
Objectives[6]positionX = 371.0897
Objectives[6]positionY = 4441.141
Objectives[6]positionZ = 61.89758
Objectives[6]Random_Actors_Actor_Model_Name = s_m_y_marine_03
Objectives[6]Random_Actors_Vehicle_Model_Name = valkyrie2
Objectives[6]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[6]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[6]Random_Actors_Weapon_Model_Name = SMG
Objectives[6]Random_Actors_Passenger = True
Objectives[6]Random_Actors_Fill_With_Occupants = True
Objectives[6]Random_Actors_Max_Count = 2
Objectives[6]Random_Actors_Max_ReSpawn = 20
Objectives[6]Random_Actors_Spawn_End = False
Objectives[6]Random_Actors_Spawn_Actors_Only = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Heli = True
Objectives[6]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Random_Spawn_Objective
Objectives[7]positionX = 375.5175
Objectives[7]positionY = 4435.595
Objectives[7]positionZ = 61.92731
Objectives[7]Random_Actors_Actor_Model_Name = s_m_y_marine_03
Objectives[7]Random_Actors_Vehicle_Model_Name = crusader
Objectives[7]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[7]Random_Actors_Vehicle_Secondary_Color = UtilBlack
Objectives[7]Random_Actors_Weapon_Model_Name = Pistol
Objectives[7]Random_Actors_Passenger = True
Objectives[7]Random_Actors_Fill_With_Occupants = False
Objectives[7]Random_Actors_Max_Count = 2
Objectives[7]Random_Actors_Max_ReSpawn = 10
Objectives[7]Random_Actors_Spawn_End = False
Objectives[7]Random_Actors_Spawn_Actors_Only = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Text = Escape the military!
Objectives[8]Text2 = 
Objectives[8]Text3 = 
Objectives[8]Failed_Text = 
Objectives[8]Type = Checkpoint
Objectives[8]Checkpoint_Type = 45
Objectives[8]Reserved = 1
Objectives[8]ColorR = 255
Objectives[8]ColorG = 255
Objectives[8]ColorB = 0
Objectives[8]ColorA = 255
Objectives[8]IconColorR = 255
Objectives[8]IconColorG = 255
Objectives[8]IconColorB = 255
Objectives[8]IconColorA = 0
Objectives[8]positionX = 1590.14
Objectives[8]positionY = 4569.446
Objectives[8]positionZ = 46.65812
Objectives[8]Heading = -134.0346
Objectives[8]Diameter = 1
Objectives[8]minimum_hight = 1
Objectives[8]maximum_hight = 10
Objectives[8]TriggerDistance = 75
Objectives[8]PlaySound = True
Objectives[8]LoseWanted = False
Objectives[8]Stop_Vehicle = False
Objectives[8]DeliverVehicleOnly = False
Objectives[8]DeliverTrailor = False
Objectives[8]DeliverTowTruck = False
Objectives[8]DeliverVehicleCargobob = False
Objectives[8]DeliverPropCargobob = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Mission_Settings_Objective
Objectives[9]positionX = -829.2549
Objectives[9]positionY = 170.8873
Objectives[9]positionZ = 69.23856
Objectives[9]MissionSettings_TimesOfDay = Current
Objectives[9]MissionSettings_Weather = Current
Objectives[9]MissionSettings_WantedLevel = Current
Objectives[9]MissionSettings_SetWantedLevelNow = Current
Objectives[9]MissionSettings_StartNightvision = False
Objectives[9]MissionSettings_StopNightvision = False
Objectives[9]MissionSettings_StartSeethrough = False
Objectives[9]MissionSettings_StopSeethrough = False
Objectives[9]MissionSettings_StartMusic = True
Objectives[9]MissionSettings_StopMusic = False
Objectives[9]MissionSettings_Music = MP_MC_SUSPENSE_HPREP
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Random_Spawn_Objective
Objectives[10]positionX = 1674.121
Objectives[10]positionY = 4571.176
Objectives[10]positionZ = 41.49307
Objectives[10]Random_Actors_Actor_Model_Name = s_m_y_marine_03
Objectives[10]Random_Actors_Vehicle_Model_Name = blista
Objectives[10]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[10]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[10]Random_Actors_Weapon_Model_Name = Pistol
Objectives[10]Random_Actors_Passenger = True
Objectives[10]Random_Actors_Fill_With_Occupants = True
Objectives[10]Random_Actors_Max_Count = 3
Objectives[10]Random_Actors_Max_ReSpawn = 20
Objectives[10]Random_Actors_Spawn_End = True
Objectives[10]Random_Actors_Spawn_Actors_Only = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[10]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

Objectives[11]Text = Deliver the Insurgent to the Drop-Off.
Objectives[11]Text2 = 
Objectives[11]Text3 = 
Objectives[11]Failed_Text = 
Objectives[11]Type = Checkpoint
Objectives[11]Checkpoint_Type = 45
Objectives[11]Reserved = 1
Objectives[11]ColorR = 255
Objectives[11]ColorG = 255
Objectives[11]ColorB = 0
Objectives[11]ColorA = 255
Objectives[11]IconColorR = 255
Objectives[11]IconColorG = 255
Objectives[11]IconColorB = 255
Objectives[11]IconColorA = 0
Objectives[11]positionX = 1979.292
Objectives[11]positionY = 5172.062
Objectives[11]positionZ = 46.6266
Objectives[11]Heading = -64.03461
Objectives[11]Diameter = 1
Objectives[11]minimum_hight = 1
Objectives[11]maximum_hight = 10
Objectives[11]TriggerDistance = 5
Objectives[11]PlaySound = True
Objectives[11]LoseWanted = False
Objectives[11]Stop_Vehicle = False
Objectives[11]DeliverVehicleOnly = True
Objectives[11]DeliverTrailor = False
Objectives[11]DeliverTowTruck = False
Objectives[11]DeliverVehicleCargobob = False
Objectives[11]DeliverPropCargobob = False
Objectives[11]mission_ActorsCount = 0
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 0

